![]() ![]() This *moan* is from a MP perspective as I finished the Sp game in a day on Master and that was the last time I played SP. ![]() Screw it, we have their money, end of story. But, it happens.Īnyway, I know I said complaining about the game bothers me, and I've complained a bit, but, I still would like to say thanks to Raven for making such a great game, and doing their best to fix our problems with it. That's about the only thing that really bothers me. One bug I really wish they'd fix is that saber throw glitch. It wasn't made for a community to pick it apart bit by bit. Have fun with it, that's what it was made for. What else is bothering me? Oh, the fact that a lot of people are complaining about this, that, and the other thing. It feels completely different, but, I'll get used to it. I am however disapointed about the flying, now. Someone mentioned it was more like SP (the roll), which is great. So, they changed the gameplay a little bit. We cannot expect them to fix every little problem in the game in one patch. I think that was the main issue, and, let's be realistic here. I am thankful they have the master server list working. Now, they don't seem to be as strong, but, staff seems to be stronger now. Before, I thought two sabers was too strong. Just a few things that need to be fixed, like well. However, I do agree that we need a new patch. I hope Raven does not back out on that idea. Makes the fights slightly more interesting. For a backwards roll, you make a quick jump, then roll. You only need to take two steps, then roll. Last week, I spent half a day playing siege on a German server and I had no problems at all yesterday night, on a UK server, almost every time Hoth was launched we were plagued by the nasty bridge bug.Ī lot of people are complaining about this. These two bugs are well known to all the siege players although it seems that only certain servers are affected. One of the protocol droid parts (the arm located in the small room to the south west of the town) sometimes does not appear at all, thus the rebels cannot complete their mission. Imperials may still win but the game is obviously unbalanced.Īnother similar but even more severe bug occurs in the Desert map. Needless to say, without the bridge the walker cannot cross the deep shaft and attack the shield generator. This bug seems erratic but it mostly occurs when an AT-ST explodes nearby. I'm talking about the disappearing bridge in Hoth: sometimes the bridge (one of the objectives of the map) simply disappears after being extended. It seems that the a couple of severe bugs that plague siege maps weren't fixed.
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