The complexity of the tasks issued by this logical novelty is constantly increasing, and sometimes it is simply impossible to do without referring to the prompts. Fortunately, there is no time limit in the puzzle, so you can think about the passage of each level as long as you like, canceling the wrong steps if necessary. The user needs to move these elements to the taskbar using a tap, making sure that when they fold into a single chain, the actions lead to the desired result, and the robot honors all squares of the site with its presence. To do this, there are several tiles on the lower panel of Lightbot: Code Hour, each of which allows the main character to perform a certain action, for example, take a step forward, turn to the left or right side, make a jump, light a light bulb, and so on. The gamer will be helped by a miniature and very cute robot (several characters are provided), which should go through all the cells of the playing field. The game mechanics of the novelty is based on the process of creating algorithms, that is, a system of sequential operations, which should eventually lead to the solution of the task. Finally, teachers can have students explain their choice in writing or by creating a presentation using an app such as Prezi or SlideShare.Lightbot: Code Hour - with the help of this interactive puzzle, little users will understand that programming is not at all boring and monotonous. Next, teachers can have students decide which app is most effective. Teachers can have students compare this app to Code Academy, Cargo-Bot, Daisy the Dino, and Hopscotch.Teachers can create a class competition in which the first student who completes all the levels wins a prize. Between class activities, teachers can have students develop their coding skills by using this app independently.To do so, one student can act as the avatar and the other students can design a course for the student to navigate. Once students understand the basic structure of the commands, teachers can have groups of students demonstrate a specific command sequence in real life.For example, if the teacher can navigate the surface in five commands, the teacher can require students solve it using seven or nine commands. Next, they can challenge students to figure out how to navigate the same surface using the most amount of commands or a specific amount of commands. Teachers can attach their iPad to a projector and show students how to navigate a surface using the least amount of commands. Please note: Additional levels are available by linking to. When users complete all the levels in this app, they earn a certificate. As users complete levels, the surfaces they have to navigate their avatar across increase in complexity, which requires users to first learn basic commands before learning loops. Using a puzzle-like game, users input commands to move an avatar across a variety of surfaces to turn on lights. Lightbot One-Hour Coding teaches users basic computer-programming commands.
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